
With Synergy 1.1, support was added for Episode One features, resources and maps, and shifted the codebase dependency to Source SDK Base and Half Life 2. While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.
Half life source synergy mod#
DC Coop 2 had around six active contributors and a Half-Life mod called DC Coop. In 2005, there were only three people working on Dev Coop without any real plans to release a public version.

The Synergy mod grew from the merger of the Dev Coop and DC Coop 2 mod projects. Custom entities for Teamplay game-mode.

CSF System (allows simple NPC customization).EDT System (allows modification of a map's cvars and entities without recompiling the BSP).Dozens of custom maps designed specifically for coop gameplay.Cooperative support for the following single-player mods:.Coop gameplay through every chapter in the Half-Life 2, Half-Life 2: Lost Coast, Half-Life 2: Episode One and Half-Life 2: Episode Two campaigns.Level Designers: To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on. Players : Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes. bind "insert key" "npc_create npc_combine_s" (combine soldier without a weapon, with a weapon if you designated the correct equipment befroe hand) bind "insert key" "npc_create npc_antlion" bind "insert key" "npc_create npc_strider" (spawns underground, have to go high in the air with noclip for it to spawn correctly) bind "insert key" "npc_create npc_zombie" bind "insert key" "npc_create npc_headcrab" bind "insert key" "npc_create npc_barnacle" (spawns underground and is generaly wierd) bind "insert key" "npc_create npc_barney" bind "insert key" "npc_create npc_alyx bind "insert key" "npc_create npc_vortigaunt" (has ALOT of dialogue, and even shoots electrical bursts! maybe they where supposed to fight in the game?) bind "insert key" "npc_create npc_eli" bind "insert key" "npc_create npc_kleiner" bind "insert key" "npc_create npc_rollermine" bind "insert key" "npc_create npc_dog" The reason I bound them to buttons, was because you have to be looking at a location that an NPC can spawn, so you can't spawn NPC's in midair, or in walls (manhacks are an exception), your crosshair has to be pointed at a clear area on a floor surface.Synergy is primarily focused on implementing a multiplayer coop game-mode for Half-Life 2. The npc must be precached in order to be spawned to this is usefull knowledge. Btw, to precache a NPC in a level (if you get a precache error) enable noclip go in the air a bit and type give npc_(npcname) this will precahce that npc in then you can use the NPC_create command. npc_citizen_auto_player_squad 1 All these are tested and confirmed to work. It doesnt always work though, sometimes you have to enable the auto squad feature with this command to get them to follow you. Also would like to note about NPC_citizens, you can get them to follow you on any map, by spawning them in and making sure notarget is off. I haven't tested all of the weapon combinations and I'm pretty sure Zombies aren't going to equip RPG's, so use this at your own risk. example npc_create_equipment weapon_shotgun will create all npcs with shotguns as there weapons. Then, load up an NPC with the npc_create command. NPC List Allies: Ant Lion Guard: npc_antlionguard Citizen: npc_citizen Barney: npc_barney Enemies: Combine Soldier: npc_combine_s Zombie: npc_zombie Fast Zombie: npc_fastzombie Poison Zombie: npc_poisonzombie Headcrab: npc_headcrab Fast Headcrab: npc_headcrab_fast Poison Headcrab: npc_headcrab_poison Ant Lion: npc_antlion Ant Lion Gaurd: npc_antlion Manhack: npc_manhack Weapon List weapon_pistol weapon_357 weapon_shotgun weapon_smg1 weapon_ar2 weapon_crossbow weapon_rpg To create your own, just use the npc_create_equipment command, to let the game know which weapon you want your NPC to spawn with. Note you need to enable Sv_cheats 1 for this to work.

Half life source synergy full#
Alot of people have been asking for these commands so here they are in ther full glory.
